Name: King Lylemuth Genre: Medieval Fantasy Race: Angel Occupation: King Age: 10,467 Gender: male Body: 12 Mind: 10 Soul: 12 Health Points: 170 Energy Points: 180 Shock Value: 34 Combat Value: 17 Defense Value: 15 Attributes: Skills Acrobatics (balance) 1x3+ 1 = 4 Extra Specialty (jumping) Artisan (weaponsmithing) 1x4 = 4 Melee Attack (sword) 5x5 = 25 Melee Defense (sword) 5x5 = 25 Ranged Defense (personal) 3x4 = 12 Thrown Weapons (magic) 2x4 = 8 Unarmed Attack (grappling) 1x4 = 4 Unarmed Defense (grappling) 1x4 = 4 Cultural Arts (history) 1x2+ 1 = 3 Extra Specialty (occultism) Medical (field medicine) 2x4 = 8 Military Sciences (strategy) 1x3 = 3 Art of Distraction 0x1 = 0 (+3 levels from Appearance) Appearance 6x1 = 6 Combat Mastery 6x2 = 12 Aura of Command 4x1 = 4 Damn Healthy! 5x1 = 5 Divine Relationship 2x1 = 2 Energy Bonus 7x1 = 7 Extra Attacks 4x4 = 16 Focused Damage 6x1 = 6 Heightened Awareness 2x1 = 2 Highly Skilled 5x1 = 5 Kensei 5x1 = 5 Chanbara Master Lightning Draw Precise Stroke Judge Opponent Blind Fighting Massive Damage 5x2 = 10 (25 extra damage) Personal Gear 1x1 = 1 (1 major items) Major Items (1 major items) Minor Items (4 minor items) Astral Projection 3x3 = 9 Flight 3x4 = 12 Can Hover Healing 3x4 = 12 Heightened Senses 3x1 = 3 Hearing Smell Vision Jumping 3x1 = 3 Life Support 2x1 = 2 Light Armor 5x1 = 5 (12 damage stopped) Obvious Magic 10x4 = 40 (100 magic points left) Sixth Sense 3x1 = 3 Detect Evil Detect Magic Sense Truth Speed 4x1 = 4 Weapon Attack 6x4 = 24 (60 damage) Accurate 1x15 = 15 (-1 bonus to Attack rolls) Penetrating (Armor) 1x15 = 15 (Armor and Shields at Half Effect) Girl/Guy Magnet 1x-1 = -1 Recognizable (King of Angels) 1x-1 = -1