Part Five: “Let the Game Begin” or “The Eryn Galen People Are Wearing WHAT!?!”
NOTE: this part comes with a map-guide to follow along with. Click here to open it in a new window!
The first sensation I was conscious enough
to remember on the morning of game day was a quite obnoxious (at least
I found it so at the time… I was sleeping) rustling of the tent about two
inches away from my head.
What in god’s name was someone doing trying
to wake me up at this hour?
“Time to get up, if you wanna watch the sunrise.”
Oh yes, that was it.
As my brain lifted itself out of its sleep-induced
fog, ever so slowly, I recalled that there had been talk the night before
of hiking up Mount Doom (er… Barad-Dur) to watch the sunrise. For
some inconceivable reason, I had piped up and said that I had wanted to
go as well.
“Mmmph,” I answered the voice outside, which
I now recognized as belonging to Margaret.
“You told me to wake you up,” Margaret said.
“I know, I know,” I moaned back, rolling over
and pushing myself up off my pillow. I heard steps outside as Margaret
went over to Roz’s tent to roust Megan and Caroline.
I poked Sarah, still curled up in her sleeping
bag next to me. “Hey, you going up for the sunrise?”
“No,” she muttered back, refusing to be awake,
“you’re crazy.”
And as soon as I had gotten dressed and stepped
outside the tent, I realized that she was right. It was cold
outside!
I shivered as I levered my dew-moist shoes
onto my feet and then Megan, Caroline, Margaret, Creighton, and I took
off into the woods once again, following that now familiar water runoff
path up the hill.
“Shoulda brought my staff along,” I wheezed
out as we all plopped down on the triangular ledge of rock.
“Ah look!” Creighton said. “From here,
we can see the sun rise on our glorious day of victory!”
Oh yes… everyone there was on the evil team.
It was too early in the morning to have noticed that. But, might
as well make the best of it.
“Dream on!” I responded to the smack talk.
“You’re just sore because I came along to prevent you guys from plotting.”
I got up from my place on the ledge and went to the cliff’s backside.
From between the two pillar-like columns of stone there, I looked east
and saw the orange sky where the sun would come up. Suddenly, a thought
occurred to me. “I can see cleeeeeaaarly now, the raaaiiin is goooonee!”
“Oh yes,” Megan said, pulling a few pieces
of black leather out of her backpack, “as the Dark Lord, I have declared
this a no-song zone.”
“Yes, but I’m on the good team, so I don’t
have to listen,” I shot back.
“Well, then we’ve taken you prisoner,” said
Creighton, “which means you can’t talk.”
“Or, since we have Sauron here, we can interrogate
you,” Caroline offered.
“Yes!” Megan agreed, pulling a needle and
thread through a metal washer and attaching it to the leather. “What
is the good team’s plan?”
I dramatically put my hands on my hips.
“To get them!” I scoffed out. “It takes guts!”
“Yes, Lina, thank you,” Creighton said in
his trademark mock placation.
We stayed up there for about an hour.
Around 7:00, when the sun was just clearing the top of the mountainside
to the east, we made the hike back down to campsite H where everyone else
was now awake, in motion, and eating breakfast.
“What in the world possessed you guys to get
up so early?” was the first question asked.
“We wanted to see the sunrise,” Margaret offered,
opening a packet of pop-tarts.
“You guys are crazy,” Sarah responded.
After breakfast was chowed, we spent the next
hour and a half or so getting into costume. The actual dressing part
was easy enough, and getting my hair tamed wasn’t so bad, despite the fact
that my only styling tools were a brush, a towel, and a water fountain
down the road.
One by one, the other players who had camped
out disappeared off to the judging area, leaving only our small band of
perpetual lateness. Megan helped me with my prosthetic Elf ears and
that initiated an assembly line of them. Sarah’s Elf ears were next,
followed closely by Margaret’s Troll ears. Then came a full half
hour of makeup and other messy things.
Creighton scooped up a handful of the ashes
from the fire pit and smeared it all over his face. Margaret and
Kimisha made themselves a little muddy to fit their Troll personas.
Megan and Caroline busied themselves with things such as red eye-liner
and black lipstick.
Somewhere amidst all of this, the lady who
was playing Elrond (real name unknown to the newbie that is me…) materialized
at the campsite, still getting herself into costume as well and in need
of a ride out to the judging area. So, she joined us in our perpetually
late glory.
The Whale Mobile and the Car of Doom finally
pulled into the parking lot near the judging area only a scant few minutes
before the judging began. We all got into our respective check-in
lines and waited our turns.
“TROOOOOLLLL!!!”
The exclamation split the air and caused several
people to jump or cover their ears. Margaret suddenly streaked by
with the large piece of wood she was using as a club held high in the air.
Next to me, Sarah cringed. “Oh boy,
here we go,” she muttered.
Kimisha followed Margaret, shouting out a
similar sentiment (although, thankfully not so loudly) as they both went
up to the evil team check in.
“TROOOLLL!!” Margaret shrieked out once
again, thumping her chest with the hand that held her rock.
“Just let her get it out of her system,” I
mumbled.
“You know them?” someone asked us.
“Yeah,” I responded, “the loud one is Sauron’s
little sister. Make her cry.”
“TROOOLLLL!!!”
“Well, no problem finding her if she
keeps that up,” Sarah stated.
Well, with the cacophonic background of the
one very, very loud Troll quite firmly in character, everyone eventually
got through the judging process. When all was said and done, I came
through with a fairly respectable ten costume points and seven points for
armor and weapons to add to my 25 base points. That got me a total
of 42.
Ah! Life, the universe, and everything!
It was good to be an Elf!
“TROOOLLLL!!!”
Except that I had to contend with that every
few minutes.
In short order, the players all broke up into their
respective teams and pictures of everyone’s costumes were taken so that
everyone could remember what they looked like before they got torn up by
the woods. Over amongst the evil team, I spotted Creighton (in his
ten-points worth of Ar-Pharazon costume) already contending with the three
kids playing the Black Numenorians. Two of them were dressed in costumes
that looked to be quite formidable, but the third was dressed in nothing
but a cut-off choir robe.
“No armor, no weapons!” The kid exclaimed.
“I’m going to get the Horn of Orome!”
I blinked. The kid was actually trying
to have the lowest point total of the entire game!?!?!
Well, whatever floated his boat.
“TROOOOLLLL!!!”
Except for her excitable sister, Megan was already engaged in gathering
her evil minions. Dressed up in her Sauron costume, she looked ready
for the job she had ahead of her. Caroline, in her Gothmog outfit,
was already consulting with her on matters of importance.
“Man, they look so organized,” I said to Sarah
as we both went back to the gathering good team and joined them.
“Yeah, but we’re calm,” she responded.
That was when we hooked up with the lady playing Galadriel
for the first time. Otto pointed her out to us and we grouped up
with her around the same time as the guy playing Amroth did.
And that was when I knew we were in trouble.
Now, I was a newbie to all of this, true,
but I had tromped around in the woods enough to know what my costume should
consist of. The hikes up Barad-Dur-AKA-Mount Doom had already convinced
me that the leggings I had planned for myself were impractical. I
had switched to a pair of green jeans Sarah had lent me instead and my
day was much the happier for it.
Galadriel, I knew, had been in a few Ring Games before,
so what she was wearing puzzled the hell outta me. Her green, slit-up-to-the-thighs
skirt, belly-exposing tube top, and four-inch heeled boots were really
cool looking, to be sure. But practical for running around in the
woods? Somehow I doubted it.
“You’re going to need a blood transfusion
by the time the day is done,” a good team passerby said to her.
“Oh, I’ll be fine,” she said, “I’ve had far
worse than a few scrapes on my legs.”
Amroth was another story, no doubt about it.
I’m not sure what I expected from the character description in the booklet,
but it certainly didn’t include wearing a potato sack over his shirt and
a bucket on his head. And yet, it was a brilliantly clever costume.
A homeless Amroth was just as clever as a crippled Ar-Pharazon, I had to
admit. And the hitchhiker’s sign that read “Mordor Battle” in both
English and Elvish was hilarious. The bucket concerned me a bit,
when it came to hiding, though; it was bright silver.
Thranduil (Stacy! I remember her name! See? I can do
it!) relieved me, somewhat, when she joined us. She was dressed rather
more sanely in green with long sleeves and full-length pants, covered in
places by leather (I mean, leather, people! Not just leather.)
and lighter green cloth accents that had obviously taken some effort.
She carried a full-length, unstrung bow and I could now see why she was
a costume judge.
And that made up the part of the good army
that was starting at Eryn Galen.
“GENJI!”
Ah, Margaret had found a new thing to shout
at the top of her lungs.
“Did she name her club?” Sarah
asked.
Sure enough, Margaret was holding up her big
piece of wood and repeating the name over and over (and over and over and
over) again.
“Okay, that’s starting to get a little old,”
Amroth said.
“Yes, this is what we have to put up with
all the time,” I said, scrubbing my face with a hand.
“WAAARRG!!!”
Oh, now she was tormenting the poor rat.
“Well, Megan longer than us,” Sarah pointed
out, “she’s her sister, after all.”
Thankfully, character introductions happened
not long after that, giving Margaret only one more chance to be loud when
she and Kimisha were introduced as the Trolls. Tokens were passed
out to players; the Horn of Orome indeed went to the relatively pointless
Black Numenorian kid, and no less than ten tokens were hung around Megan’s
neck including the One Ring and all the Nazgul Rings.
After that, various players piled into various
cars to get to their starting places and I was off to Eryn Galen with Sarah,
Galadriel, Thranduil, and Amroth.
Eryn Galen was marked by a green flag sticking
up out of a field near Governor Dodge park’s campsite A which was inhabited
by a camping group of some sort or another that was not associated with
Second Age Game. Getting the strange looks was fun.
Thranduil let us out of her car (“The one
with the Rebel Alliance sticker on it!”) and went back down the road to
park at campsite H near Barad-Dur (Mount Doom). She hitched a ride
back with one of the judges and the five of us awaited the starting time
of noon while sitting on the large rock under the flag.
I had been munching on a muffin that I had
bummed from someone on the way to the citadel and I suddenly realized that
I had lost my gloves. Tracking back through the long grass, I found
them just in time to have them when the game started, but it was still
not a good sign.
We had no clear-cut orders from any of the
players who were the technical leaders of the team other than that one
of us was to make our way to campsite D to retrieve the Arkenstone token,
which could be used to turn a Dwarf to our side. Amroth snatched
up that job, leaving the rest of us to make our way to Osgiliath by way
of Fornost, down the road.
Noon hit and we left Eryn Galen. When
we hit the road, Amroth bid us farewell and made his silver bucket-headed
way, cross country, up the mountain immediately to our north. The
other four of us struck out for Fornost, careful to stay within twenty-five
paces of Galadriel and her Elf Ring token. We hadn’t even gotten
to the intersection yet when it happened.
“BALROG!!!” Crashthudtinklerustlewhump.
The four of us Elves all froze for an instant,
hearing Amroth’s panicked cry of warning from the woods. An instant
later, as he tumbled out of the woods, practically end-over-end, we all
raced back into the long grass around Eryn Galen. Galadriel stumbled
and came to a stop in the ground next to me, so I dropped as well, trying
to cover myself with long grass and my green cloak.
We stayed there, all hiding in the grass,
for a moment of silence before we realized that the Balrog wasn’t going
to come out of the woods after us… yet.
Slowly, we all got to our feet once again
and regrouped on the road.
“Ow!” Galadriel exclaimed. “That really
hurt.”
“What happened?” I asked, being the closest.
“I twisted my knee,” she answered, beginning
to take off her heeled boots, “if I keep wearing these, they’ll make it
worse.”
“So, you’re just going to go barefoot?” Sarah
asked.
“Better than becoming a cripple,” Galadriel
answered, “I wanna be able to play in the fall Ring Game.”
Cautiously, we set out for Fornost again,
grouped tightly around Galadriel.
“What about the Arkenstone?” Amroth asked
in a hushed tone.
“We can’t get it with the Balrog up there,”
Thranduil answered in kind, “and besides, the Dwarves that started up there
have probably already been attacked by the Balrog, so they’re going to
be on our team. Let’s just get to Fornost and figure out what we’re
going to do from there.”
Bringing up the rear, I kept a lookout along
the edge of the road for the Balrog. I didn’t know which one it was,
so I wasn’t certain whether to expect an orange shirt or a red shirt.
Before long, I had my answer as a whip of bright, electric orange showed
itself along the edge of the road behind us in the long grass.
“I see him,” I said, lowering my voice even further.
“Okay, I’ll stall him here,” Thranduil said,
“you guys go with Galadriel and get to Fornost as fast as you can.”
“I’ll stay back, too,” I said, figuring that
we could stall him if we had to add up points. Not that we wouldn’t
know the outcome before hand; the Balrogs had 300 points just as their
base.
The Balrog left the concealment of the grass
and charged at us.
“BALROG!” I shrieked at the top of my lungs,
caught up in the moment and hoping to warn any good team members near Fornost.
Sarah, Galadriel, and Amroth all took off
at their top speeds and Thranduil and I ran at a slower pace, letting the
Balrog tag first her, then me a moment later.
“Oh, just count us together, I’m in on the
battle,” I said as we grouped up with the Balrog for the point totaling.
I stalled as long as I could, mumbling something about how I couldn’t remember
my point total and fumbled with my point sheet.
And then, I was officially bounced for the
very first time. I now had a place where I could point and say “I
remember this place! I died here!”
As the Balrog took off toward the other three
Elves, I turned around to track their progress.
They were walking!!!
“GO!” I shrieked in frustration, clamping
a hand over my mouth just after.
Oops. Supposed to be dead. Call
it my noble, dying breath.
Stacy took note of my sheepish expression
as we both plopped down by the side of the road. “Don’t worry about
it. He’d get them anyway.”
The other three Elves had disappeared around
the bend of the road, so we didn’t know what had happened to them.
But, I managed to spot Amroth’s silver bucket as he, too, plopped down
on the road.
I looked at my watch in preparation to wait
out our required fifteen minutes. It was 12:07.
“Brilliant,” I said, “not ten minutes into
the game and I’ve been bounced.”
“Yeah, but it was a Balrog,” Stacy said, “what
is it doing starting up here, anyway? I figured it’d have been closer
to Osgiliath or Mount Doom, where everyone’s probably going to be.”
“I suppose that’s why we should have figured
it’d be up here,” I said.
The Balrog came back up the road a moment
later, followed by a car carrying a game official. We waved at them,
cheerfully, watching as the Balrog went back into the woods he had come
out of.
“Okay, so maybe he didn’t get the two Dwarves,”
Stacy said, “but at least we know Galadriel’s ring is safe; he either didn’t
manage to bounce her or didn’t think to take her back to Sauron.”
As our fifteen minutes passed, we watched
the end of the road toward Eryn Galen and saw the Balrog emerge from the
woods to the north again. He immediately crossed the road and went
into the woods to the south instead, up the hill that concealed Moria somewhere.
“Now he’s going after Durin and the two Dwarves
with him,” Stacy hypothesized, “we’re going to have a lot of Dwarves on
the good team, if this keeps up.”
“This isn’t such a bad thing,” I said.
Stacy agreed.
Our fifteen minutes came to an end and we
put on our Elf guises once more, got up, and wandered down in the direction
of Fornost to find the others. Amroth had been bounced, but Sarah
and Galadriel had made it safely to Fornost, where the Balrog couldn’t
touch them. We all regrouped and decided that any plans we had had
were now quite down the toilet. We decided to go and get the Arkenstone
and then make our way to Osgiliath where the rest of the good army was
meeting. Galadriel’s gait was a bit stiff, though.
As we walked back toward campsite D, Jack came along in his car, wearing
the yellow vest of the head game official.
“We got bounced by the Balrog,” Thranduil
explained.
“And I twisted my knee,” Galadriel added,
holding up her boots, “have something I can put around it?”
“Well, let’s check,” Jack said, parking his
car and hopping out. He went to the trunk and retrieved his first
aid kit. Pulling out a knee-brace, he handed it to Galadriel and
whipped out his radio. “Attention all refs,” he said into it, “we
have our first official injury. Galadriel has twisted her knee!”
Jack bade us farewell and we were back on
our way again, hiking our way toward campsite D. Another ref car
passed and Galadriel entrusted the driver with her discarded boots.
As we headed back toward the campsite, two
figures emerged from the woods. We recognized them as Dwarves (Dwalin
and Thrar, wearing chain mail… real, honest-to-god, full chain mail!!!)
and approached with caution.
“Friend or foe?” Amroth asked as we approached.
“Neutral,” Dwalin responded.
So, the Balrog hadn’t attacked them after
all. Interesting.
“Care to cast your lot in with us?” Galadriel
asked.
“I have chocolate covered pretzels!” I exclaimed,
offering them some.
“Sure, why not,” Dwalin answered as they both
shrugged.
We grouped up, and though I was a little wary
of leaving two still-neutral Dwarves with only three Elves, we decided
that Amroth and I would go back to campsite D and retrieve the Arkenstone.
We got it without incident and began to make
our way back to the rest of the group.
“Hold up, nature’s callin’,” said Amroth,
going over to the side of the road. It took me only a moment to realize
he was about to take a pee and I whirled around to busy myself as lookout,
inspecting the woods in the other direction for any signs of trouble.
Ever try and look attentive and dignified
while dressed as an Elf while a guy in a potato sack and a bucket takes
a whiz off the side of the road not five yards behind you? It’s not
easy, let me tell you.
Amroth finished his business and we headed
back to the others. We crossed a clearing in the woods along the
side of the road and we spotted two figures in black in the distance back
down near Fornost. From the distance we were at, we couldn’t tell
who it was, but I found out later that it was Sauron and Gothmog.
The four of us spotted each other at very nearly the same time and we all
ducked, then went on our respective ways.
“That could be a whole bunch of evil people,”
Amroth said, “we gotta get Galadriel outta here before we’re boxed into
this corner of the game bounds.”
I agreed and when we looked back, the two
specks of black in the distance were gone.
We regrouped once again and thankfully, the
Dwarves hadn’t pulled anything unseemly. We decided to head, cross
country, to Osgiliath as we had been instructed in the beginning, not really
having anything else constructive to do. But first, we ran into two
more Dwarves who emerged from the woods in the direction of Moria.
Now doubting whether or not the Balrog had
attacked any of the Dwarves like we had thought, Amroth and I volunteered
to scout the two new Dwarves. They turned out to be Bavor and the
Dwarf King Durin. After our cautious scouting of them, they too cast
their lot in with us and now we had a fairly formidable fighting force
with which to make our way to Osgiliath. Still, I was wary of the
four Dwarves and took care to keep them close so that, were we attacked
on our way, they would be attacked as well, having been assumed to be already
allied with the good team. That would cement them as good Dwarves.
The cross-country journey to Osgiliath began
on a grass path near Fornost (which had been sacked while we had been up
near Eryn Galen and campsite D) and went into the woods with the “Gulf
of Lune” on our right. With Galadriel barefoot, it proved to be quite
the interesting journey. Every once in a while, we had to pause in
order to let the Elf Lady remove thorns from the bottoms of her feet.
I couldn’t believe she was running around
barefoot. Off the paths, to boot! But, she kept saying over
and over that she had had much worse and we pressed on. For my part,
I kept hoping over and over that we didn’t get into any poison ivy, for
her sake; her legs were bare from the thigh down, after all. Poison
ivy wouldn’t feel all that great on that.
Of course, I’m sure the numerous thorns weren’t
all that pleasant, either.
Thranduil, leading the way, suddenly came
to a halt and bade us to be quiet. “Evil,” she whispered back at
us. We all hunkered down, hoping not to be spotted. She edged
out a bit to get a better view of the situation.
In the distance, I spotted Sauron, Gothmog,
and at least one other member of the evil team sitting down near a small
stream. I wondered if they were sitting there, waiting for us, or
if something had happened to them and they were bounced.
As it turned out, they had been bounced by
the rather sizable good army gathered on the road only a few yards away
from us. When Thranduil spotted them, she motioned us along and we
joined them. A Dunedain came out and scouted who we were and gathered
us in, giving poor Galadriel’s feet a rest by giving her a piggy-back ride
to the road.
Once we had joined up with the good army, we learned that Elendil had sacrificed
himself to bounce Sauron and the rest of the army had together bounced
the other members of the evil team with her. We were now a third
of the way toward a good team victory.
To make matters even better, we found out
that, at the very start of the game, Megan had lost her points sheet, bringing
Sauron’s point total down to zero long enough for her to be bounced on
her way to meet up with the Black Numenorians and distribute the Nazgul
rings. Isildur was carrying all nine of the blue-stringed ring tokens
around her neck which eventually were distributed among the Elves gathered
to keep them separate, but safely in good hands. As an Elf, one of
the tokens was placed around my neck. Megan was rejudged as Sauron
not long later and she was back to her full points now.
With Megan sitting there, bounced only a small
ways off, I took my chance for some good-natured taunting. I held
my Nazgul ring token up and waved it at her. “Hey Megan, check out
what I’ve got!”
“Yeah, yeah, not for long, Elf-girl!” was
the reply.
“Bring it on, Dark Lord!” I answered.
Now, the good team had a new issue; where
was Gil-Galad? He had to make his sacrifice to bounce Sauron next
so that we could then take the One Ring one bounce after that and win the
game. But, he was one of the few good team members not among us gathered
there.
It figured.
Like a group of high-powered executives slightly
drunk on our own power, the ruling by committee began here. With
Sauron bounced for twenty minutes, we had some room to breathe, so we decided
to head off up the road toward Khand and Haradwaith to sack some evil citadels.
Galadriel, however, couldn’t continue barefoot.
One of the refs took her in his car back to campsite H to get her flip-flop
sandals, but that was going to take her out of the game for a while.
To be fair, something had to be done to keep the Nenya Elf Ring token in
play, so it was hung around Sarah’s neck with the stipulation that she
couldn’t use any of its abilities besides its points.
For about ten minutes, Sarah Lang the nameless
Nandor Elf was Galadriel.
The real (that is, the officially appointed)
Galadriel returned about the same time we ran into the blue-clad, uber-spear-carrying
Gil-Galad. He and his party had been somewhat delayed, but now that
he was present, we went back to the site of Elendil’s sacrifice and, as
soon as Sauron’s twenty minute bounce and two minute head start had ended,
turned it into the site of Gil-Galad’s sacrifice.
The group let up a wild cheer. Odd, to be cheering for the demise
of one of your leaders. Very strange, indeed.
It turned out, we learned later, that the
only reason we had been able to catch Sauron again was because she and
Gothmog had hung back to search for a citadel flag that had come off the
flag stand. It had hardly been a sporting tag.
The good army, confident that the game was going
to be over by 3:00, hung around on the road, doing nothing at all except
posing for pictures while we waited out Sauron’s new bounce time.
Kinda creepy, when you think about what that
meant in terms of the game; the entire army of good was hanging around
a dead body waiting for it to come back to life. In retrospect, we
really shouldn’t have done that, but the urge to have all the people who
could take the One Ring off Sauron and win the game present when it happened
was just too delicious to pass up.
Still, it was creepy. But, we were too
caught up in our committee-drunk stupor to realize it.
Twenty minutes passed and Sauron got up to
go. She headed off in the direction of the woods the group from Eryn
Galen had come out of and we all started looking at our watches, very carefully.
The two minute head start passed and the good army took off into the woods
after her.
We had made it halfway up the hill when one
of the refs caught up with us and told us to give her an extra three minutes.
At the time, we figured it was just to give her some kind of fighting chance.
We still didn’t know about the whole flag incident. And so, we waited
some more, then continued in the direction we were convinced she had gone.
About a half an hour later, it became clear
that she had managed to evade us because of that extra three minutes.
Still, we pressed on.
Now, here I was toward the back of the entire
group, still hanging out with Galadriel, Sarah, and the Dwarves.
Word of the plan had not trickled back to us yet and we kept having to
yell at the guys up front that we didn’t know where we were going and that
we couldn’t keep up with them. Finally, Galadriel plopped down, her
knee throbbing and her feet aching.
“Where are we going!?” she all but
shrieked out.
“Guys, what’s the plan?” I shouted up to the
pack leaders. “Wait up a sec!”
Slowly, word trickled back to me that no one
seemed to know, so I zipped up front to find out what the deal was, throwing
in my part to a bit of a palace revolt and hoping I wasn’t pissing off
any veteran players in the process. I got the front runners to pause
and let the tired and injured catch up and the committee kicked in once
again.
Much debate about what we should do and a
little bit of gnashing of teeth later, we decided to head down to campsite
H and decide what to do from there.
Wonderful; head someplace, then decide
where we’re going!
I shook my head as we went on our way, my
gleeful pre-victory mood now thoroughly dissipated. We skirted the
boundary of Barad-Dur (really, it is Barad-Dur this time) and emerged on
the grassy clearing of campsite H.
We all went for the Gatorade that was waiting
at the picnic table and those of us who had camped out made for coolers
to find water. I was no exception. I had left a bottle of water
in my cooler with the intent of grabbing it right before having to defend
Barad-Dur from Sauron’s charge up it.
It was gone. Well, that did nothing
for my mood. Tired, confused over what was happening, and now I could
add thirsty to the list.
I refused to let that happen. It simply
was not going to be. I’m stubborn that way. So I grabbed
the gallon jug of water that was among our stuff on the picnic table and
downed a considerable amount of it.
We milled about, the committee rearing its
ugly head, for another fifteen minutes or so before we decided that by
now all our citadels were probably sacked and we were no closer to achieving
any of our victory goals than we had been since Gil-Galad sacrificed.
With only about an hour of game time left, we had to do something fast;
something we had a chance of achieving.
It was decided that we had to abandon the
idea of capturing the One Ring. We would never find Sauron in time.
And even if we did, she was likely sitting on a citadel with her points
doubled.
So, the good army struck out to investigate
our citadels and see which ones had been sacked. We went down the
road, past Eryn Galen, past Moria, and finally came to a stop at Ost-in-Edhil.
We would never make it to Forlindon in time to learn its status and still
do something about it. Another ten minutes was given over to the
committee.
Someday, when I rule the world, I am going
to ban committees. I don’t care what they do! I’ll be in charge
of everything! No committees! That’s that! Hierarchy?
Chain of command? Sure, absolutely! Just no large groups of
people with no clear leader and a time constraint! Not going to
happen!
When all was said and debated, we split the
good army into two groups. Figuring that if Sauron was sitting on
a citadel, she’d be sitting on Mount Doom, the lion’s share of the army
went back in the direction we had come to go and sack it. Meanwhile,
the group I was in was sent to sack Khand and Haradwaith in hopes of turning
the game into a tie so that no one had gloating rights, at the very least.
Khand was not a problem. We made our
way there, snatched the flag from its stand, and went off in the direction
of Haradwaith, cruising along at a fairly good clip with visions of glorious
tie-games in our minds. Oddly enough, I didn’t find it all that sad
at the time, the fact that we had been reduced to considering a tie a victory.
But there you have it. We marched down the road toward Haradwaith
and cleared the last bend.
We all stopped dead in our tracks when we suddenly realized that the
entire evil army was there. Sauron, Ar-Phrazon, the Oliphaunt,
the Trolls; everyone but Gothmog and the two Balrogs (now Trolls, since
the Balrogs went away at 3:30) was sitting all pretty as a picture on the
rock with two of our citadel flags waving at us in taunt. Gothmog
even showed up some time later.
Well, that was it. Our small section
of the good army didn’t have a chance against that.
Uncertain what to do about it, because we
knew that they wouldn’t simply leave the citadel for a battle just because
we asked them to, we halted and bunched up for still another conference
about what to do.
“Well, we’ve got two options,” Isildur said, “we can just attack now, go
nobly to our deaths and pretty much end the game, or we can wait another
twenty or so minutes. That’ll put us five minutes before game time
is called, but there’s a chance the rest of the group will have used the
Palantir and found out what we’re doing here. They might make it
to help us out.”
I looked around and saw several orange vested
refs. “I think all the refs are here, though.”
It was the same problem we had had the last
two times we had tried to use the Palantir token. In order for the
Palantir to work, at least one ref had to be in a place to know what was
going on and at least one had to be with the group using the Palantir.
With all or most of the refs at Haradwaith, no one was with the group at
Mount Doom to let them use the token.
Still, a chance was a chance, so we plopped
down by the side of the road and waited.
Little did we know, but some very interesting things were
going on up at Mount Doom. The Balrogs-turned-Trolls were in that
area, carrying the flag of the sacked Eryn Galen. When the sizable
portion of the good army attacked them, at least one of them was bounced
and the good army regained the flag of Eryn Galen.
After that, the race was on. In a stroke of dumb
luck (and that really was all it was as we were too caught up in our thrice-damned
committee), Celeborn was with the Mount Doom attack force, carrying the
Nenya Ring token which Galadriel had handed off to him. He ran as
fast as his legs would carry him back to the site of Eryn Galen and reestablished
it as Lothlorien with two minutes of game time to spare. I wish I
had been there to see the mad dash. Reports are that he stuck the
flag in the ground, put the ring token on it, and flopped over like a suffocating
fish, completely out of breath.
Of course, those of us at Haradwaith didn’t know about any of this.
When it became clear that the rest of the
good army wasn’t going to be showing up, we decided to make our last noble
stand.
Forward through shot and shell, rode the noble
eleven! Ours not to reason why, but to do and die! I mean,
reason why? Why not?
We attacked, we were bounced, the game ended
about three minutes later.
Then… Then did we learn about Celeborn’s
Lothlorien run.
Sigh…
But, all in all, I had to admit, it had been
a very good game. Sarah and I started comparing notes with Megan,
Creighton, Margaret, and Caroline right away and we all agreed that it
had been the nail-biting game we had all anticipated and hoped for.
The fact that it turned out to be a tie game was a very good thing, though,
since both teams had been waylaid by beta-test bumps along the way.
For the evil team, it had been the fact that
Sauron had started out with nearly no protection or support whatsoever.
Sure, Gothmog had been close by, but that was all.
For the good team, we had been caught by a
badly-timed ref call following the sacrifice of Gil-Galad. It had
prompted us to wait for twenty minutes while we could have been protecting
our citadels.
All the refs and several parents with cars
descended on Haradwaith and small group by small group we all headed back
to where we needed to go. I piled myself into a car with some others.
Stacy was among them.
“You know,” she said, “I thought I was being
so smart, parking my car near Mount Doom. That’s where Ring Game
almost always ends. So what happens to me this time? I have
to end up in the freaking Shire!”